| abs(XFcFixed aArg) | XFcMath | [static] |
| acos(XFcFixed aArg) | XFcMath | [static] |
| acosFast(XFcFixed aArg) | XFcMath | [static] |
| asin(XFcFixed aArg) | XFcMath | [static] |
| atan(XFcFixed aArg) | XFcMath | [static] |
| atan2(XFcFixed aY, XFcFixed aX) | XFcMath | [static] |
| ceil(XFcFixed aArg) | XFcMath | [static] |
| cos(XFcFixed aArg) | XFcMath | [static] |
| cosFast(XFcFixed value) | XFcMath | [static] |
| exp(XFcFixed aArg) | XFcMath | [static] |
| floor(XFcFixed aArg) | XFcMath | [static] |
| log(XFcFixed aArg) | XFcMath | [static] |
| logFast(XFcFixed aArg) | XFcMath | [static] |
| matrixFromQuaternion(XFcMatrix4 &aMatrix, XFcQuaternion &aQuat) | XFcMath | [static] |
| matrixFromQuaternion(XFcMatrix3 &aMatrix, XFcQuaternion &aQuat) | XFcMath | [static] |
| matrixIdentity(XFcMatrix4 &aMatrix) | XFcMath | [static] |
| matrixIdentity(XFcMatrix3 &aMatrix) | XFcMath | [static] |
| matrixInverse(XFcMatrix4 &aMatrix) | XFcMath | [static] |
| matrixInverse(XFcMatrix3 &aMatrix) | XFcMath | [static] |
| matrixInverseAffine(XFcMatrix4 &aMatrix) | XFcMath | [static] |
| matrixInverseAffine(XFcMatrix3 &aMatrix) | XFcMath | [static] |
| matrixInverseAffine2D(XFcMatrix3 &aMatrix) | XFcMath | [static] |
| matrixInverseFast(XFcMatrix4 &aMatrix) | XFcMath | [static] |
| matrixInverseFast(XFcMatrix3 &aMatrix) | XFcMath | [static] |
| matrixInverseFast2D(XFcMatrix3 &aMatrix) | XFcMath | [static] |
| matrixLookAt(XFcMatrix4 &aMatrix, const XFcVector3 &aPos, const XFcVector3 &aAt, const XFcVector3 &aUp) | XFcMath | [static] |
| matrixNormalize(XFcMatrix4 &aMatrix) | XFcMath | [static] |
| matrixNormalize(XFcMatrix3 &aMatrix) | XFcMath | [static] |
| matrixProject(XFcMatrix4 &aMatrix, const XFcVector4 &aSrc, XFcVector4 &aDst) | XFcMath | [static] |
| matrixRotate2D(XFcMatrix3 &aMatrix, REAL aAngle) | XFcMath | [static] |
| matrixRotateX(XFcMatrix4 &aMatrix, REAL aAngle) | XFcMath | [static] |
| matrixRotateX(XFcMatrix3 &aMatrix, REAL aAngle) | XFcMath | [static] |
| matrixRotateY(XFcMatrix4 &aMatrix, REAL aAngle) | XFcMath | [static] |
| matrixRotateY(XFcMatrix3 &aMatrix, REAL aAngle) | XFcMath | [static] |
| matrixRotateZ(XFcMatrix4 &aMatrix, REAL aAngle) | XFcMath | [static] |
| matrixRotateZ(XFcMatrix3 &aMatrix, REAL aAngle) | XFcMath | [static] |
| matrixRotation2D(XFcMatrix3 &aMatrix, REAL aAngle) | XFcMath | [static] |
| matrixRotationX(XFcMatrix4 &aMatrix, REAL aAngle) | XFcMath | [static] |
| matrixRotationX(XFcMatrix3 &aMatrix, REAL aAngle) | XFcMath | [static] |
| matrixRotationY(XFcMatrix4 &aMatrix, REAL aAngle) | XFcMath | [static] |
| matrixRotationY(XFcMatrix3 &aMatrix, REAL aAngle) | XFcMath | [static] |
| matrixRotationZ(XFcMatrix4 &aMatrix, REAL aAngle) | XFcMath | [static] |
| matrixRotationZ(XFcMatrix3 &aMatrix, REAL aAngle) | XFcMath | [static] |
| matrixScale(XFcMatrix4 &aMatrix, REAL aScale) | XFcMath | [static] |
| matrixScale(XFcMatrix3 &aMatrix, REAL aScale) | XFcMath | [static] |
| matrixScale2D(XFcMatrix3 &aMatrix, REAL aScale) | XFcMath | [static] |
| matrixScaling(XFcMatrix4 &aMatrix, REAL aScale) | XFcMath | [static] |
| matrixScaling(XFcMatrix3 &aMatrix, REAL aScale) | XFcMath | [static] |
| matrixScaling2D(XFcMatrix3 &aMatrix, REAL aScale) | XFcMath | [static] |
| matrixToProjection(XFcMatrix4 &aMatrix, REAL aHeight, REAL aWidth, REAL aFov, REAL aZNear, REAL aZFar) | XFcMath | [static] |
| matrixToProjectionOffCenter(XFcMatrix4 &aMatrix, REAL aHeight, REAL aWidth, REAL aFov, REAL aZNear, REAL aZFar, REAL aLeft, REAL aRight, REAL aTop, REAL aBottom) | XFcMath | [static] |
| matrixToProjectionOffCenter(XFcMatrix4 &aMatrix, REAL aLeft, REAL aRight, REAL aBottom, REAL aTop, REAL aNear, REAL aFar) | XFcMath | [static] |
| matrixTransform(const XFcMatrix4 &aMatrix, const XFcVector3 &aSrc, XFcVector3 &aDst) | XFcMath | [static] |
| matrixTransform(const XFcMatrix3 &aMatrix, const XFcVector3 &aSrc, XFcVector3 &aDst) | XFcMath | [static] |
| matrixTransform2D(const XFcMatrix3 &aMatrix, const XFcVector2 &aSrc, XFcVector2 &aDst) | XFcMath | [static] |
| matrixTransformNormal(const XFcMatrix4 &aMatrix, const XFcVector3 &aSrc, XFcVector3 &aDst) | XFcMath | [static] |
| matrixTranslate(XFcMatrix4 &aMatrix, const XFcVector3 &aOffset) | XFcMath | [static] |
| matrixTranslate2D(XFcMatrix3 &aMatrix, const XFcVector2 &aOffset) | XFcMath | [static] |
| matrixTranslation(XFcMatrix4 &aMatrix, const XFcVector3 &aOffset) | XFcMath | [static] |
| matrixTranslation2D(XFcMatrix3 &aMatrix, const XFcVector2 &aOffset) | XFcMath | [static] |
| matrixTranspose(XFcMatrix4 &aMatrix) | XFcMath | [static] |
| matrixTranspose(XFcMatrix3 &aMatrix) | XFcMath | [static] |
| pow(XFcFixed aBase, XFcFixed aExponent) | XFcMath | [static] |
| quaternionFromMatrix(XFcQuaternion &aQuat, XFcMatrix4 &aMatrix) | XFcMath | [static] |
| quaternionFromMatrix(XFcQuaternion &aQuat, XFcMatrix3 &aMatrix) | XFcMath | [static] |
| quaternionIdentity(XFcQuaternion &aQuat) | XFcMath | [static] |
| quaternionLookAt(XFcQuaternion &aQuat, XFcVector3 &aPos, XFcVector3 &aAt, XFcVector3 &aUp) | XFcMath | [static] |
| quaternionRotateVector(XFcQuaternion &aQuat, XFcVector3 &aVec, REAL aAngle) | XFcMath | [static] |
| quaternionRotateX(XFcQuaternion &aQuat, REAL aAngle) | XFcMath | [static] |
| quaternionRotateXYZ(XFcQuaternion &aQuat, REAL aXAngle, REAL aYAngle, REAL aZAngle) | XFcMath | [static] |
| quaternionRotateY(XFcQuaternion &aQuat, REAL aAngle) | XFcMath | [static] |
| quaternionRotateZ(XFcQuaternion &aQuat, REAL aAngle) | XFcMath | [static] |
| quaternionRotationVector(XFcQuaternion &aQuat, XFcVector3 &aVector, REAL aAngle) | XFcMath | [static] |
| quaternionRotationX(XFcQuaternion &aQuat, REAL aAngle) | XFcMath | [static] |
| quaternionRotationXYZ(XFcQuaternion &aQuat, REAL aXAngle, REAL aYAngle, REAL aZAngle) | XFcMath | [static] |
| quaternionRotationY(XFcQuaternion &aQuat, REAL aAngle) | XFcMath | [static] |
| quaternionRotationZ(XFcQuaternion &aQuat, REAL aAngle) | XFcMath | [static] |
| quaternionSlerp(XFcQuaternion &aFrom, XFcQuaternion &aTo, REAL aPos, XFcQuaternion &aResult) | XFcMath | [static] |
| quaternionTransform(XFcQuaternion &aQuat, XFcVector3 &aSrc, XFcVector3 &aDst) | XFcMath | [static] |
| sin(XFcFixed aArg) | XFcMath | [static] |
| sinFast(XFcFixed value) | XFcMath | [static] |
| sqr(XFcFixed aArg) | XFcMath | [static] |
| sqrt(XFcFixed aArg) | XFcMath | [static] |
| sqrtFast(XFcFixed value) | XFcMath | [static] |
| tan(XFcFixed aArg) | XFcMath | [static] |
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Confidential Copyright © 2002-2003 Fathammer | with doxygen by Dimitri van Heesch | ||